![]() ![]() However, it is possible to complete the hideout without stealth if the player is skilled and careful enough - Players have simply charged in and killed every single enemy inside. This is because the segment is intended to be a Stealth-Based Mission -the enemies kill you instantly to encourage sneaking around them rather than trying to fight. They also bypass faeries, Mipha's Grace, and the game's usual Anti-Frustration Feature that prevents Link from being killed in one hit if he's at full health even if the attack deals more damage than his maximum HP. The Legend of Zelda: Breath of the Wild: Enemies in the Yiga Clan Hideout will kill Link in a single hit no matter how much health and armor he has.By the time you actually meet the Lynels, you'll still be well under ten hearts, and even if you do upgrade your tunic to the Blue Mail beforehand, six hearts is still a pretty big chunk of your health. The max is twenty, and that's with 100% Completion. In The Legend of Zelda: A Link Between Worlds, Lynels become this in Hero Mode, as they now deal twelve whole hearts worth of damage per hit.Monster Hunter Frontier has the Egyurasu, the flunkies of Guanzorumu that can pick up Hunters and throw them off the arena for an instant kill.The Remnant Faction lack this mechanic like the geth before them, but a Destroyer can produce a post-mortem explosion than can one-shot any player unfortunate enough to be in the area. Mass Effect: Andromeda: Sync Kills return in this game, with characters such as the Kett Ascendants and Fiends, or the Outlaw Hydra, able to perform them.The only playable character immune to Sync Kills is the Geth Juggernaut. ![]() The Reapers possess both Brutes and Banshees, Cerberus possesses Phantoms and Atlases, and the Collectors possess Praetorians (Possessed Abominations can also One-Hit KO the player by exploding upon death, but this can be revived). Mass Effect 3: Each Faction (except the geth) has at least one enemy able to perform a "Sync Kill"-an unblockable melee ability that leads a dead player that's unable to be revived.Additionally, Deathclaws can also stab you in the gut if they grab you, but they seem to only be willing to do it if your HP is low enough. In Fallout 4, Deathclaws have a new instant-kill Neck Snap move, which Power Armor protects against, while an Assaultron's Wave-Motion Gun will immediately reduce the Sole Survivor to ashes even if they are in Power Armor.Fallout: New Vegas: Lonesome Road's Deathclaws, like most DLC enemies, level scale with the player, so they are effectively guaranteed to one-shot them no matter their experience or armor level.Fortunately, they're Glass Cannons and the deadly attack takes a second to charge up. Avencast: Rise of the Mage: The labyrinth beneath the Avencast Wizarding School is patrolled by Magitek drones, whose Wave-Motion Gun instantly kills the Player Character.Everyone knows that the level 1 character cannot fight the level 30 mooks everything will instakill it. Taking on vastly higher-leveled enemies is either a Self-Imposed Challenge, getting completely lost on the map, or just being stupid. The enemy must be able to end a character of the same level in one blow. ![]() When an enemy can one-shot the player simply because of being a higher level, it does not count for this trope. Scientific methods of insta-killing are also possible, such as massive lasers and Disintegrator Rays. Either way, the technique is often strictly forbidden. These enemies and techniques are usually either incredibly holy or dangerously evil. The third is when there is a One-Hit Kill technique common throughout the game that is known by many different enemies. If they do, it is likely an infinity or a skull symbol, or the phrase "dead" or "killed" will show up. These will not show damage counters even in games that have them. The second is when an enemy simply instakills no matter how much HP the playable characters have. ![]()
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